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Randomness Pipeline
DKG Committee
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Beacon Seed
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DKG Status
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Recent Blocks
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Bankroll Solvency
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About This Devnet
Exohash Devnet — Live Risk Engine Simulation
This environment runs a fully on-chain gaming engine with live liquidity, verifiable randomness via threshold DKG beacon, automated bots simulating player behavior, and real-time solvency enforcement. The purpose of this devnet is to demonstrate capital efficiency, risk controls, and throughput under sustained load.
What This Demonstrates
On-chain bet lifecycle — placement → RNG → settlement
Threshold DKG randomness — committee-generated, verifiable, non-predictable
Bankroll-based liquidity model with deterministic capital reservation
Per-position and global risk caps enforced at consensus layer
Real-time solvency tracking under continuous automated load
Liquidity & Risk Model
Each game is backed by a dedicated on-chain bankroll
Every bet reserves its maximum theoretical payout at placement
A per-position cap limits single-bet exposure to a fraction of liquid capital
Global reservation cannot exceed a fixed ceiling of bankroll assets
Settled positions release capital immediately on-chain
This ensures deterministic solvency under bounded risk conditions.
Simulation Notice
Traffic is generated by automated bots
Stakes are programmatically distributed within configured bounds
Liquidity pools are seeded for testing purposes
This environment is designed to test mechanics and capital dynamics, not organic user growth
Capital at Risk

Represents reserved capital as a percentage of total bankroll assets. Reflects worst-case payout exposure, not expected loss.

Healthy operating range: 10–30% depending on game volatility and concurrent position count.

Live Traffic

Current load is generated by 30 bots running across crash, dice, and mines game engines simultaneously.

Throughput target: 20,000 USDC / hour under continuous bot activity.

Technical Stack
Cosmos SDK — modular application chain
CometBFT — Byzantine fault-tolerant consensus
Threshold DKG — on-chain verifiable randomness beacon
Pluggable game engines — stateless, auditable reducers
BFF stats server — server-side state, SSE push to clients
What To Observe
Capital at Risk fluctuations during high-multiplier crash streaks
Stable block times under continuous transaction load
Risk cap enforcement — bets rejected when bankroll nears ceiling
Randomness pipeline — DKG session rotation every ~200 blocks
Immediate capital release after position settlement
Validator participation in each DKG committee phase